Elden Ring's Rolling Dodge Merits Praise

Having spent time with Elden Ring, or nearly any action-adventure title, chances are you're acquainted with the fantastic feature called the “rolling dodge.” This avoidance maneuver enables your hero to carry out a front, lateral, or rearward tumble to evade incoming harm and move away from the bad guy. Seems useful, right?

This rolling move, though, has attracted significant backlash, and not just due to the tumbling; some have dubbed it dumb, a cheap tactic, and an unbelievable technique — and occasionally, I concur. Just imagine me rolling around local Doppler gangs in The Witcher 3 — can't touch this Geralt! But the title's dodge roll is the dodge roll to outdo all previous dodge rolls, and I'll tell you why.

In Elden Ring's case, the creators discovered a great way to respond to all views that the move is not challenging enough: merely bestow each opponent excessive power, multiply it, and every Tarnished who approaches them will appreciate deeply because of their evasion move, I'm no exception. When the stakes are this high, evading successfully seems like an accomplishment, rather than a cheap trick.

No other evasion method in the game comes close to this feeling of accomplishment and dependability, since rapid sprints offer limited distance and defensive postures are easily broken by powerful foes. Someone once recommended leaping as the primary Elden Ring dodging technique, but besides failing to offer perfect repositioning, I couldn't understand how taking a crushing hit would improve my chances of overcoming challenges (lack of skill, maybe).

Learning the Move

While this evasion move provides relief in an incredibly challenging experience, it requires practice. Firstly, this title's rolling dodge just activates a period of immunity after you let go of the dodge button, which stops a quick, panicky escape from dire situations. Additionally, although it may move you aside from enemies, it's much better to utilize it as a moment to advance, preferably behind the opponent, and deliver attacks. And, finally, you must still understand and anticipate enemy attacks, as dodging at the start of a prolonged preparation might terminate your protection before the blow lands… causing significant harm.

A Well-Designed Feature

Although evasion-rolling in rapid sequence might seem rather absurd (credit to Geralt once more), this isn't truly feasible in this title. Naturally, that still doesn't make it a plausible fighting maneuver — which is precisely why it would be dreadful to see it in a game like a historical simulation — however, this is a dazzling imaginative experience under discussion, so who cares?

Comparable to any well-executed evasion move, the game's evasion sequence is improved by a small acrobatic jump at the commencement, offering a lively impression rather than dropping the character on the floor. Depending on your gear, the move can feel incredibly quick or moderately cumbersome, but it remains quicker and smoother than the rolling dodges used in the earlier games. Admittedly, you will stick your oversized sword on the floor while equipped with it, but that's your own fault for avoiding a crossbow (Just kidding — don't play the game using ranged options).

Optimal Harmony

The game's evasion system establishes an ideal equilibrium between obstacle and possibility, providing prospects of success while risking the loss of that hope at the tiniest misstep. Learn this skill, and you'll be rewarded with not only success, but satisfaction.

Jonathan Jones
Jonathan Jones

Liam Carter is a seasoned journalist specializing in digital media and entertainment, with over a decade of experience covering UK news and culture.